All Projects
Duo

Duo

A procedurally generated local multiplayer game with a far away goal...

Timeline

10/202012/2020

Collaborators

Solo

Tools

Affinity Designer, Blender, Unity

Project Summary

I created Duo for my Game Making class during my time at Dawson!

  • Image
  • Image
  • Image

Duo is a game ideally played by two players (in local multiplayer), where both partners are navigating an infinitely procedural level together.

Obstacles can come from all sides and each player must pull the other in such a way to avoid said obstacle. Otherwise, they will collide and must restart.

There are also bonus objects along the way which will modify how the game is played in different ways.

Summarized Features

  • Local & single player modes

  • Physically based rope uniting both players

  • Infinite level, with fully procedurally generated obstacles and bonuses

  • Beautifully generated, animated skybox

  • Cutscene & interactive tutorial at the beginning of a play through

  • Meditation game to make you think about the present

  • Image

  • Image

  • Image

Meaning

The goal of this project was to make an interactive experience that represents a part of ourselves, and this is what I wrote at the time:

I recently realized that being together with those that you love and hold close to your heart is more important than anything else. No matter what you do, and no matter how it might look like, we all have a desire of being attached to someone else, as you are in Duo. It’s a really great feeling, finding someone that awakens the aforementioned desire…

Resources

  • Obstacle Fade Shader
  • Procedural Sky Shader
  • Flat Terrain Shader